![]() I’ve lavished a bunch of praise on Tales of Vesperia‘s cast, but while it may lean into the best aspects of its parent franchise, it’s not entirely the golden child of everyone’s memories. Even Patty, who might have been superfluous, gets time to shine and establish herself enough that it’s hard to imagine people ten years ago thought the game was complete without her. I wouldn’t go so far to say that the characters feel “real”, but I’d definitely argue that they feel “right”, which in some ways is more important. The urgency of the core story would never afford these kinds of moments without bogging down completely, so the skits are an ideal way to build the impression of strong chemistry between the cast.Įvery Tales game has its skits, but compared to the others I’ve played Vesperia is one of the best at establishing the feeling of a found family, that the bonds between these disparate characters are willingly formed and organically maintained. ![]() Through presented minimally, every skit is expressive and, importantly, helps establish the characters and their relationships by letting players see them interact and bounce off each other. ![]() Optional conversations that pop up throughout the game, skits fill in the airtime that players might spend grinding, or walking around the fields, delivering cleverly-written doses of story ranging from dry exposition about the world to hilarious little gags. This efficient-yet-endearing characterization is helped immensely by Tales‘ signature storytelling gimmick: The skit.
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